Doug dug.1.6.11 - App Store

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Publisher Description

Doug is a Dwarf. Doug loves digging. Well, actually he doesn't: what he likes is to find buried treasure. Anyway, one day Doug decided to gather as much treasure from as deep under the earth as he could go. So Doug dug. And he dug. And he fought monsters and avoided massive avalanches of falling rock. And then he dug some more. And he picked up lots of bling.

Now it's your turn. Help Doug dig deep down under the earth in the quest for shimmering jewels and precious gold. Go farther and deeper than any of your friends. Find more gold than anyone in the world. Oh but watch out for colossal cave-ins. No they're really colossal-you won't believe it. And creepy monsters. And bottomless pits. Ah, don't worry it's just a game.

Do you like Spelunky? Dig Dug? Well c'mon you like Minecraft don't you? Well then you'll like this. Plus it's cheaper. And better. Plus your friends are playing it and you don't want to be left out, do you? Or maybe no one is playing it, in which case you'll be the one who introduces all your friends to "Doug dug." Then everyone will say, "Hey look there goes *your name here* who introduced us to 'Doug dug' and who is therefore cooler than the rest of us because he/she discovered it first." One of those two great options is bound to happen.

So what are you waiting for?

Doug dug. Will you?

Visit http://youtu.be/GZazFfw_O7A to see how it plays.

Version History - Respect the Dynamic Island.
- Update for latest version of iOS. 1.6.11 11/21/2024 - Hides the home bar whenever possible rather than showing it all the time. 1.6.10 02/22/2020 No more letterboxing: now supports full-screen on new iPhones with the "notch." 1.6.9 02/19/2020 Fixed a crash that caused the game not to run on iOS 9 and older. 1.6.8 04/15/2018 Fix another audio-related crash. 1.6.7 04/01/2018 Resolved a rare crash. 1.6.6 02/16/2018 Resolves a problem that prevented the app from running on older versions of iOS (iOS 9 and prior). 1.6.5 12/19/2017 Adds play statistics you can view in the Options screen: how many times you've played, how much treasure you've collected in total, how many meters you've descended in total, and so forth. 1.6.4 12/14/2017 If you had previously purchased Doug dug, this update fixes a problem you might experience unlocking the game. If the game blocks you with a wall of lava, tap "Restore Purchases", enter your iTunes password, and the wall should disappear forever.

At a player's suggestion, Spectres now move more quickly when they're far from you.
Dragons now give a little more treasure when you squash them.
Fixed options screen layout problems on iPad.
Improved performance throughout the app.

Note that a problem in iOS 11's Night Shift feature will cause most games to run slow when Night Shift is transitioning on or off. 1.6.3 11/30/2017 Doug is going free! Now new players can dig down 500 meters for free. You'll pay a small, one-time upgrade fee if you want to unlock the full game. And if you bought the game previously, the game remains fully unlocked for you. 1.6 11/17/2017 Updated for 64-bit devices. 1.5.6 07/27/2017 So listen, friends of Doug. I actually play this game myself as well as being its creator. From time to time I think, "Man these monsters are too hard! Poor Doug!" or "Man these monsters are stupidly easy!" and I tune the game to be more fun from my own perspective. A couple of versions ago I thought, "Whenever I fill up the 10-item high score table it gets really hard to place again, and then playing the game isn't as satisfying because a lot of times when you die it's just GAME OVER." So I made the high score table infinitely big and now you always get a "high score," and the satisfaction comes in trying to get as close to #1 as possible. Or a while ago I thought, "I never want to dig the really hard stones because it takes a long time," so I coded the game to hide really juicy treasures behind the hardest stones, which makes for a bit of a trade off. I'm always playing the game, always working to make it more fun, and always changing it.

So it makes me sad when I see reviewers complaining that the game is changing. Sometimes I probably do make the game worse in an update, but give it time. Sometimes what seems worse at first is actually better once you get used to it. Sometimes it really is just worse, but email me and I'll fix it in the next version. Just please don't complain about the game changing. Good games are always improving. And Doug cries when reviewers complain. You don't want Doug to cry, do you? He needs five star reviews and lots of treasure to stay happy.

In this version:

* Made monsters a bit harder again. They really were too easy recently: they rarely killed Doug. Now if they land on you they'll definitely kill you. If they hit you when you're facing away from them they'll kill you. Otherwise you generally win. To me it feels pretty fair, predictable, and challenging now. This is a really hard thing to get right. I think it might be right now.
* Resolved a bug causing saved worlds to sometimes be lost. 1.5.5 04/15/2016 Resolved an occasional crash affecting about 6% of players. Maybe YOU! 1.5.4 04/04/2016 A few fairly minor fixes:

* Resolved an occasional crash related to too many sounds playing at once.
* Added Crashlytics.
* Resolved a bug where you might accidentally add a high score multiple times by pressing the Okay button repeatedly.
* Digging downward now kicks up more dirt. I don't know it just looks a little cooler. 1.5.1 03/30/2016 Many, many improvements that (we think) take Doug to a whole new low.

* Expanded the high score table. Now it always shows you where your last run ranks against your friends' and family's scores, even if you're not in the top 10.
* Solid stone blocks now harbor lots of hidden treasure.
* Monsters now kill Doug only if they strike him at the top of his head. This resolves lots of confusing cases where you die without a clear reason why the monster "won." Trolls are still unkillable except in special circumstances (like you're using the Immortal potion, for example).
* Made it harder to accidentally run underneath a nearby block.
* The special sell blocks—the Jackhammer, Immortal Potion, and Helmet—appear a little more frequently.
* Tuned the pacing to ramp up more gradually at higher levels.
* Adjusted UI placement for newer iPhone screen sizes.
* Trust Fall now appears more reliably.
* Spiders used to occasionally make sudden drop-attacks from above the screen. No longer.
* Made the instruction text at the bottom of the screen slightly more noticeable.
* Made the Immortal potion last a bit longer. It felt a bit miserly before.
* If you use a tool (like a potion or support) while you're touching another tool, you pickup the new tool immediately. Before, you had step away and come back.
* The "Warrior" bonus is now awarded consistently when you kill three or more monsters in a row in quick succession.
* Pickups no longer destroy the Support.
* Kill a dragon when he's (she's?) gulping or breathing fire and he spews out a bonus supply of treasure.
* Ghosts now aim to get above you rather than even with you.
* Trolls pace back and forth more consistently. 1.5 02/06/2016 * Added the Dragon. Inspired by the original Dig Dug, it breathes fire that you do NOT want to touch.
* Made immortality power-ups more rare, so that you can no longer surf from one to the next.
* Got rid of a bug where invisible lava particles at deep levels burned the player.
* Exploding bombs now push other bombs rather than popping them immediately. The new chain reactions make previously nerve-wracking situations even more nail-biting.
* Various performance enhancements to keep the game running at 60fps no matter what the situation. 1.4.1 04/22/2015 Many improvements and refinements in this version that amp up the fun even more.

* You now kill a monster if he touches you when you're facing him--you don't have to be moving. (He'll still stomp you if he lands on you from above, however.)
* Monsters now spew twice as much treasure if killed by a falling block.
* Monsters give a little bit better treasure. You'll see slightly more silver and gold from Rats and Spiders, for example.
* Fewer duplicate items: items tend to spawn of a type that isn't already available. So you'll see fewer situations where two Supports are sitting next to each other, for example.
* "Gold Rush" and "Feather Fall" are no longer purchaseable through crates. They are still available either as drops or as loot from treasure chests.
* "Gold Rush" and "Immortal" potions last longer.
* "Gold Rush" now digs even faster.
* Treasure Troves (getting 3 or more treasures in rapid succession) now award a $1,000 bonus per treasure.
* Renamed The Helmet to something funnier.
* Made TNT less common. There was just way too much down below about 800 m--it was ridiculous.
* Depth markers now appear more frequently (every 25 m instead of 100 m) so that it's easier to know how deep you've gone.
* The helmet is no longer spent when you're merely tapped on the head with a rock: you have to get nearly squished before it kicks in. This makes the helmet less fragile.
* The helmet now protects you from landing hard. (Previously it protected only against monsters and being squished by blocks.) You can still die from explosions and lava while wearing the helmet though.
* Explosions no longer destroy "fixed" treasure (the big gemstones embedded in the back wall).
* Explosions now push, rather than destroy, monster-dropped treasure and other items.
* Explosions now push lava particles, which sometimes makes for some beautiful (and dangerous) effects.
* Ogres are now even dumber. Previously they would try to generally move toward you. Now they go left or right on a purely random basis.
* Killing an ogre awards major treasure. You can't normally kill ogres, but they'll die if (1) you touch it while you wear the Helmet or are using the Immortal potion, (2) an explosive goes off near the ogre, or (3) it gets burned by lava.
* Lava is now more deadly to all monsters.
* Reduced the purchase costs of the Jackhammer and the helmet.
* High score table: fixed bug with long numbers overflowing their bounds or getting cut off.
* Changed the color of hint text to make it more obvious.
* Spectres no longer make noise after death.
* Spectres no longer float in mid-air after death.
* Crate "COST:" text no longer writes off the edges of the screen.
* Fixed sort order bug that caused fixed treasures to draw on top of other things.
* Performance improvements. 1.3 02/01/2015 Added local high score table. Compete against yourself and your friends!

Fixed bug with high scores being lost if the game is stopped at "Play Again" screen.

Treasures dropped by creatures are no longer destroyed by blocks. Killing monsters by dropping things on them is now just as lucrative as hitting them yourself.

Monsters no longer open chests.

The delay between when a treasure is dropped and you can pick it up is now shorter. 1.2 01/07/2015 Fixed a bug that sometimes made lava look blockier than it should. 1.1 05/08/2014 1.0 05/05/2014



About Doug dug.

Doug dug. is a free app for iOS published in the Action list of apps, part of Games & Entertainment.

The company that develops Doug dug. is The Electric Toy Company LLC. The latest version released by its developer is 1.6.11.

To install Doug dug. on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Doug dug. as malware if the download link is broken.

How to install Doug dug. on your iOS device:

  • Click on the Continue To App button on our website. This will redirect you to the App Store.
  • Once the Doug dug. is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
  • If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
  • After Doug dug. is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
  • Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.

Program Details


General

Publisher
Released Date
2026-10-14
Languages
English

Category

Category
Subcategory

System requirements

Operating systems
iOS

Download information

File size
13 bytes
Total downloads
0

Pricing

License model
Free
Price

Version History


Here you can find the changelog of Doug dug. since it was posted on our website on 2026-11-04. The latest version is 1.6.11 and it was updated on Apps112 on 04 November, 2026. See below the changes in each version:

version 1.6.11

posted on 2026-10-14

Version History - Respect the Dynamic Island.
- Update for latest version of iOS. 1.6.11 11/21/2024 - Hides the home bar whenever possible rather than showing it all the time. 1.6.10 02/22/2020 No more letterboxing: now supports full-screen on new iPhones with the "notch." 1.6.9 02/19/2020 Fixed a crash that caused the game not to run on iOS 9 and older. 1.6.8 04/15/2018 Fix another audio-related crash. 1.6.7 04/01/2018 Resolved a rare crash. 1.6.6 02/16/2018 Resolves a problem that prevented the app from running on older versions of iOS (iOS 9 and prior). 1.6.5 12/19/2017 Adds play statistics you can view in the Options screen: how many times you've played, how much treasure you've collected in total, how many meters you've descended in total, and so forth. 1.6.4 12/14/2017 If you had previously purchased Doug dug, this update fixes a problem you might experience unlocking the game. If the game blocks you with a wall of lava, tap "Restore Purchases", enter your iTunes password, and the wall should disappear forever.

At a player's suggestion, Spectres now move more quickly when they're far from you.
Dragons now give a little more treasure when you squash them.
Fixed options screen layout problems on iPad.
Improved performance throughout the app.

Note that a problem in iOS 11's Night Shift feature will cause most games to run slow when Night Shift is transitioning on or off. 1.6.3 11/30/2017 Doug is going free! Now new players can dig down 500 meters for free. You'll pay a small, one-time upgrade fee if you want to unlock the full game. And if you bought the game previously, the game remains fully unlocked for you. 1.6 11/17/2017 Updated for 64-bit devices. 1.5.6 07/27/2017 So listen, friends of Doug. I actually play this game myself as well as being its creator. From time to time I think, "Man these monsters are too hard! Poor Doug!" or "Man these monsters are stupidly easy!" and I tune the game to be more fun from my own perspective. A couple of versions ago I thought, "Whenever I fill up the 10-item high score table it gets really hard to place again, and then playing the game isn't as satisfying because a lot of times when you die it's just GAME OVER." So I made the high score table infinitely big and now you always get a "high score," and the satisfaction comes in trying to get as close to #1 as possible. Or a while ago I thought, "I never want to dig the really hard stones because it takes a long time," so I coded the game to hide really juicy treasures behind the hardest stones, which makes for a bit of a trade off. I'm always playing the game, always working to make it more fun, and always changing it.

So it makes me sad when I see reviewers complaining that the game is changing. Sometimes I probably do make the game worse in an update, but give it time. Sometimes what seems worse at first is actually better once you get used to it. Sometimes it really is just worse, but email me and I'll fix it in the next version. Just please don't complain about the game changing. Good games are always improving. And Doug cries when reviewers complain. You don't want Doug to cry, do you? He needs five star reviews and lots of treasure to stay happy.

In this version:

* Made monsters a bit harder again. They really were too easy recently: they rarely killed Doug. Now if they land on you they'll definitely kill you. If they hit you when you're facing away from them they'll kill you. Otherwise you generally win. To me it feels pretty fair, predictable, and challenging now. This is a really hard thing to get right. I think it might be right now.
* Resolved a bug causing saved worlds to sometimes be lost. 1.5.5 04/15/2016 Resolved an occasional crash affecting about 6% of players. Maybe YOU! 1.5.4 04/04/2016 A few fairly minor fixes:

* Resolved an occasional crash related to too many sounds playing at once.
* Added Crashlytics.
* Resolved a bug where you might accidentally add a high score multiple times by pressing the Okay button repeatedly.
* Digging downward now kicks up more dirt. I don't know it just looks a little cooler. 1.5.1 03/30/2016 Many, many improvements that (we think) take Doug to a whole new low.

* Expanded the high score table. Now it always shows you where your last run ranks against your friends' and family's scores, even if you're not in the top 10.
* Solid stone blocks now harbor lots of hidden treasure.
* Monsters now kill Doug only if they strike him at the top of his head. This resolves lots of confusing cases where you die without a clear reason why the monster "won." Trolls are still unkillable except in special circumstances (like you're using the Immortal potion, for example).
* Made it harder to accidentally run underneath a nearby block.
* The special sell blocks—the Jackhammer, Immortal Potion, and Helmet—appear a little more frequently.
* Tuned the pacing to ramp up more gradually at higher levels.
* Adjusted UI placement for newer iPhone screen sizes.
* Trust Fall now appears more reliably.
* Spiders used to occasionally make sudden drop-attacks from above the screen. No longer.
* Made the instruction text at the bottom of the screen slightly more noticeable.
* Made the Immortal potion last a bit longer. It felt a bit miserly before.
* If you use a tool (like a potion or support) while you're touching another tool, you pickup the new tool immediately. Before, you had step away and come back.
* The "Warrior" bonus is now awarded consistently when you kill three or more monsters in a row in quick succession.
* Pickups no longer destroy the Support.
* Kill a dragon when he's (she's?) gulping or breathing fire and he spews out a bonus supply of treasure.
* Ghosts now aim to get above you rather than even with you.
* Trolls pace back and forth more consistently. 1.5 02/06/2016 * Added the Dragon. Inspired by the original Dig Dug, it breathes fire that you do NOT want to touch.
* Made immortality power-ups more rare, so that you can no longer surf from one to the next.
* Got rid of a bug where invisible lava particles at deep levels burned the player.
* Exploding bombs now push other bombs rather than popping them immediately. The new chain reactions make previously nerve-wracking situations even more nail-biting.
* Various performance enhancements to keep the game running at 60fps no matter what the situation. 1.4.1 04/22/2015 Many improvements and refinements in this version that amp up the fun even more.

* You now kill a monster if he touches you when you're facing him--you don't have to be moving. (He'll still stomp you if he lands on you from above, however.)
* Monsters now spew twice as much treasure if killed by a falling block.
* Monsters give a little bit better treasure. You'll see slightly more silver and gold from Rats and Spiders, for example.
* Fewer duplicate items: items tend to spawn of a type that isn't already available. So you'll see fewer situations where two Supports are sitting next to each other, for example.
* "Gold Rush" and "Feather Fall" are no longer purchaseable through crates. They are still available either as drops or as loot from treasure chests.
* "Gold Rush" and "Immortal" potions last longer.
* "Gold Rush" now digs even faster.
* Treasure Troves (getting 3 or more treasures in rapid succession) now award a $1,000 bonus per treasure.
* Renamed The Helmet to something funnier.
* Made TNT less common. There was just way too much down below about 800 m--it was ridiculous.
* Depth markers now appear more frequently (every 25 m instead of 100 m) so that it's easier to know how deep you've gone.
* The helmet is no longer spent when you're merely tapped on the head with a rock: you have to get nearly squished before it kicks in. This makes the helmet less fragile.
* The helmet now protects you from landing hard. (Previously it protected only against monsters and being squished by blocks.) You can still die from explosions and lava while wearing the helmet though.
* Explosions no longer destroy "fixed" treasure (the big gemstones embedded in the back wall).
* Explosions now push, rather than destroy, monster-dropped treasure and other items.
* Explosions now push lava particles, which sometimes makes for some beautiful (and dangerous) effects.
* Ogres are now even dumber. Previously they would try to generally move toward you. Now they go left or right on a purely random basis.
* Killing an ogre awards major treasure. You can't normally kill ogres, but they'll die if (1) you touch it while you wear the Helmet or are using the Immortal potion, (2) an explosive goes off near the ogre, or (3) it gets burned by lava.
* Lava is now more deadly to all monsters.
* Reduced the purchase costs of the Jackhammer and the helmet.
* High score table: fixed bug with long numbers overflowing their bounds or getting cut off.
* Changed the color of hint text to make it more obvious.
* Spectres no longer make noise after death.
* Spectres no longer float in mid-air after death.
* Crate "COST:" text no longer writes off the edges of the screen.
* Fixed sort order bug that caused fixed treasures to draw on top of other things.
* Performance improvements. 1.3 02/01/2015 Added local high score table. Compete against yourself and your friends!

Fixed bug with high scores being lost if the game is stopped at "Play Again" screen.

Treasures dropped by creatures are no longer destroyed by blocks. Killing monsters by dropping things on them is now just as lucrative as hitting them yourself.

Monsters no longer open chests.

The delay between when a treasure is dropped and you can pick it up is now shorter. 1.2 01/07/2015 Fixed a bug that sometimes made lava look blockier than it should. 1.1 05/08/2014 1.0 05/05/2014

Disclaimer


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Users Rating:
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Downloads: 0
Updated At: 2026-11-04
Operating System: iOS
License Type: Free

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